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Putting the 'Last' in Blast Point
Determining how long an augmented reality game session should last using data driven game play.
Sep 28, 202013 min read


Back to School with MageWorks
In an depth look at how MageWorks was first created, and the various ways it grew over time.
Jun 16, 202022 min read


Defusing Flutter Bombs
How a multi-platform study in game design became a twin-stick shooter for consoles.
Apr 10, 201912 min read
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