TRAINING & SIMULATION
My current work in the field of simulations programming is derived from years of study and experience building physical architecture, working with graphics engines, and studying software development in the context of gamification. Bridging the worlds of physical and virtual architecture requires an understanding of how we interact with our reality, and how we expect to interact with our representations of reality in virtual environments. User Experience (UX) design plays a key role in the development of these simulations. Communicating messages in training and simulations requires an understanding of how spatialized information can improve the way we learn, the feelings we get while learning, and how an engagement with virtual surrounds can be a powerful mnemonic device.
PRODUCT TRAINING & MARKETING
VR solutions designed to showcase products in-situ, while simultaneously training users how it works.
Software development that allows a user to view and interpret sophisticated data sets in a more intuitive way using augmented and virtual reality.
Creating gameplay scenarios that teach the fundamentals of a new tool or technology.