
DRONE CORE COMMAND
A drone companion game where you command a responsive combat unit through hostile alien territory. Guide and strategize as you and your drone secure zones, adapt to threats, and carry out Command's escalating objectives. Drone Core Command is a short story gallery shooter designed for use with hand tracking.
Now Available in Early Access on the Meta Quest store!

Statement of Work
CONTEXT OF DEVELOPMENTโ
This game started as a viability study to better understand how simple hand gestures could be used to influence drone movement in a shooting-gallery style gameboard. Production involved using a variety of a.i. tools to ideate through concepts and rapidly build 3d models and functional prototypes all of which could be used in game.
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GAMEPLAY
The design of the core loop is a familiar concept that involves selecting a loadout based on mission intel, deploying to the battlefield for mission engagement, and returning to base to repair your drone, gather more intelligence, and upgrade both your drone and weapons arsenal.
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NARRATIVE
Building Drone Core Command was an opportunity to tell a short story. This story is a critical statement on the nature of objectivity in remote combat, and building more of an emotional commitment to the machines we depend on, rather than the life forms we interact with. As the player navigates the story, and follows orders from command, they are increasingly made aware of that fact they don't know what or who they are fighting, or why they are fighting it.
FUTURE DEVELOPMENT
This game is being released as an early access product in hopes of getting feedback on the nature of hand tracking in this context and to provide players with the opportunity to help shape the experience with any feedback. There are a few features that I'd like to continue iterating on:
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Mixed Reality - I have created a space in the hub that will be a portal into your living room! (or wherever players use virtual reality). The mixed reality experience has been prototyped, and will be released as part of the game when the tech is a little more stable. It uses Meta's room setup as a basis for environments, and changes the overall scale of enemies and spawner structures to meet the needs of gameplay in a mixed reality room-type setting.
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Puzzle Iteration - Right now the puzzles are pretty basic. I'd like to start introducing more complexity into each repair puzzle that takes advantage of what hand tracking can provide for gameplay
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Level Design Iteration - The maps I built for the 9 chapters of the story take place in a mostly level playing field with minor variations in elevation to keep things simple for both targeting and navigation. There's a lot of room for iteration here with multi-tiered levels that might force the player to engage with more of the environment at higher elevations beyond just the use of flying enemies, or maybe even layers of the environment that expose new obstacles as different pieces of the level are fractured away.
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Feel free to reach out with any comments, criticism, or feedback in any capacity if you have an interest in what i've built, or where you'd like to see the game grow.

Mission Engagement
Using hand gestures and HMD orientation for simple and accessible targeting.

Abstract Puzzle Repair Games
Complete a series of puzzles to repair your drone.

Unique & Intuitive Loadout HCI
Interact with a research station to customize your inventory and upgrade your weapons.

Complete Reconnaissance Missions
Play a top-down shooter mini-game in your HUB to earn credits toward research and repair upgrades. The recon station uses simple gestures to control a virtual yoke and weaponry.

XR Gameplay
For players that like to bring games into their physical surrounds, Drone Core Command has an augmented gameplay mode in development.
